
Game-Based Learning Strategies in the Classroom
This session has already taken place. The dates below are the next available runs of the same course.
About this course
A worksheet with points and a leaderboard bolted on isn’t game-based learning — it’s gamification, and the two get treated as interchangeable in most staff-room conversations about using games in class. That confusion isn’t harmless: it’s the reason so many “gamified” lessons end up feeling like homework wearing a costume. James Paul Gee mapped the…
Methodology
Short theoretical framing only — each day builds directly on hands-on classroom application, tool analysis and peer exchange of real challenges.
Participants test gamification examples in their own subject area and build their own game-based activities.
You leave the course with your own ready-to-use game-based learning activity or app.
What you'll take home
Understand the fundamentals of game-based learning and gamification, and the difference between the two.
Apply gamification tools and techniques to increase participation, motivation and healthy competition in your classroom.
Integrate game-based learning into your own curriculum, building interpersonal, problem-solving and critical-thinking skills.
Design and build your own game-based learning activity or app, ready to use with your students.
Choose your session
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What's included
Not included
Aggregated across all EMA courses, not specific to this session.
+ educators from 19 more countries across Europe and beyond
Taking two courses? Book any two EMA courses on the same trip and save €150 off your combined price. Just tell us both course names when you apply — no separate booking needed.
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