Inclusive Education and Special Needs

Inclusive education is the most effective way to give all children a fair chance to go to school, learn and develop the skills they need to thrive. Inclusive education means all children in the same classes and schools. This means real learning opportunities for traditionally excluded groups, not only for children with disabilities but also for speakers of minority languages.

Inclusive systems value the unique contributions students from all backgrounds bring to the classroom and allow diverse groups to grow side-by-side for the benefit of all. In inclusive education, the participation of all individuals in the educational content at school is crucial and is one of the priorities of the Erasmus+ program. Therefore, we invite all trainers who want to increase their skills in this subject to benefit from this course.

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Digital Tools for an Innovative Classroom

The use of Information and Communication Technologies (ICT) in education can significantly contribute to a quality education and its effectiveness. This course is planned for teachers of all disciplines who want to increase their competence in using technology in the classroom. All participants aiming to use open educational resources, gain new skills, create an exemplary course and raise awareness about the possible disadvantages of ICT in education

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Digitalization and Environmental Issues: Eco-centric approach

Environmental problems and climate change are critical issues to be addressed worldwide. Digitalization can provide us with enormous sources for developing projects regarding global warming, renewable energy, climate change, and zero-waste. This course is aimed to address environmental problems with the help of digital tools. It offers a unique approach through the combination of the two.

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Strategies for CyberBullying Prevention and Response

The act of cyberbullying is defined as when someone bullies through electronic means such as cell phones, computers, and tablets. The act of bullying includes posting, commenting, threatening, and messaging inconvenient, harmful, negative, or abusive content. Due to the dramatic increase in digital activities and usage of social media (Facebook, Instagram, Twitter, Snap Chat, Twitter, etc.), the risks of exposure to cyberbullying for children and teenagers are critically high. Because it usually occurs through SMS, direct messages, game applications, or online forums. Some acts of cyberbullying are subject to unlawful and criminal activities too. Therefore, this course targets providing teachers’ development on the issue.

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Refugees, Migration and Education

The world currently faces the critical issue of displaced people from different countries, including Syria, Afghanistan, Africa, and Ukraine. They have to leave their country of origin for various reasons (civil wars, invasion, environmental problems, etc.) Therefore, neighboring countries and other countries faced the burden and challenges of worldwide displacement.

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For Teachers: New Strategies for a Positive and Happy School

Today’s learners, teachers, and school leaders are under stress from many sources: COVID-19 disruptions to learning and behavioral development, a climate crisis, geopolitical conflicts, massive refugee movement, wealth and health inequality, and the negative impact of social media on happiness and well-being. High-stakes testing of children at school has created pressure-filled school settings negatively impacting student health and happiness and positioning learning as a means to future success, rather than a lifelong practice.

Happiness is subjective and the definition may change according to culture but common to schools is that they can support the well-being of individuals, families and communities. A happy school is a place where the principles of compassion, communication, and community-building are priorities.

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Digital Tools for an Innovative Classroom

The use of Information and Communication Technologies (ICT) in education can significantly contribute to a quality education and its effectiveness. This course is planned for teachers of all disciplines who want to increase their competence in using technology in the classroom. All participants aiming to use open educational resources, gain new skills, create an exemplary course and raise awareness about the possible disadvantages of ICT in education.

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Every Child Is Special

Every Child is Special, “New Strategies for Students with Special Needs”

This course is designed to introduce new strategies for what teachers can do in the classroom to enable students with special needs to participate successfully in meaningful learning processes.

LEARNİNG OUTCOMES

  • Developing students’ competences regarding individual characteristics (strengths, preferences and diverse needs) and its implications for teaching and learning
  • Learn to explore the fundamental principles of more inclusive, differentiation in the classroom and apply techniques and strategies to foster active participation and motivation in today’s diverse classrooms.
  • Using guidelines, strategies and techniques to implement diversity to improve lesson design, teaching and support high levels of engagement and achievement for all students
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Game-Based Learning Strategies in the Classroom

Gone are the days of learning with textbooks. As an educator, you have probably experienced how difficult it is to meet different student needs while trying to keep student interest high. Game-based learning is an engaging and exciting way to engage students in academic learning. Wherever you are in your educational career, this course will help you learn what you need to know to integrate academic play into your classroom.

Game-based learning is a teaching strategy used to help define and support learning outcomes for individuals to achieve their learning goals. In order to keep students motivated to learn while playing, they need to have elements such as participation, instant rewards and healthy competition.

The great thing about game-based learning is that it’s available to everyone at all levels of education, from pre-school to post-secondary education and beyond.

This learning model brings the methods, rules, and social experiences of playing games into the classroom. This model allows teachers to target specific activities that will benefit real-world reflections of concepts. This can lead to more engaging and social learning opportunities.

Here are some reasons why teachers use game-based learning:

  • Low risk competition
  • Development of interpersonal, internal and other skills
  • Student-centered experiences
  • Interaction and motivation
  • Digital literacy
  • Offer problem-solving opportunities
  • Developing thinking skills
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