Active Learning through Project-Based Education

This course is designed to help teachers enhance active learning in their classrooms through the use of project-based education. Project-based learning (PBL) fosters problem-solving, critical thinking, and collaboration while creating an active learning environment. According to Thomas (2000), PBL significantly increases students’ deep learning experiences and helps retain knowledge over time. Furthermore, Barron & Darling-Hammond (2008) emphasize the role of PBL in developing students’ social skills.

Course Methodology

The course is based on hands-on activities and group work, focusing on how to effectively implement project-based education and active learning techniques. Participants will create their own projects to experience how this method can be applied in their classrooms. The course includes both theoretical and practical components, supported by references from reliable sources such as the EU, OECD, and UNESCO.

Course Objectives

  • Teach participants the methods of project-based education.
  • Develop projects that actively engage students in the learning process.
  • Foster critical thinking, problem-solving, and collaboration skills through project-based education.
  • Integrate project-based learning strategies into classrooms in line with Erasmus+ priorities.

Learning Outcomes

  • Participants will acquire the skills to implement project-based education in their classrooms.
  • They will develop projects that actively engage students in the learning process.
  • Participants will enhance critical thinking and problem-solving skills through PBL.
  • They will apply digital tools to support project-based learning strategies.
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Game-Based Learning Strategies in the Classroom

Gone are the days of learning with textbooks. As an educator, you have probably experienced how difficult it is to meet different student needs while trying to keep student interest high. Game-based learning is an engaging and exciting way to engage students in academic learning. Wherever you are in your educational career, this course will help you learn what you need to know to integrate academic play into your classroom.

Game-based learning is a teaching strategy used to help define and support learning outcomes for individuals to achieve their learning goals. In order to keep students motivated to learn while playing, they need to have elements such as participation, instant rewards and healthy competition.

The great thing about game-based learning is that it’s available to everyone at all levels of education, from pre-school to post-secondary education and beyond.

This learning model brings the methods, rules, and social experiences of playing games into the classroom. This model allows teachers to target specific activities that will benefit real-world reflections of concepts. This can lead to more engaging and social learning opportunities.

Here are some reasons why teachers use game-based learning:

  • Low risk competition
  • Development of interpersonal, internal and other skills
  • Student-centered experiences
  • Interaction and motivation
  • Digital literacy
  • Offer problem-solving opportunities
  • Developing thinking skills
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Active Learning through Project-Based Education

This course is designed to help teachers enhance active learning in their classrooms through the use of project-based education. Project-based learning (PBL) fosters problem-solving, critical thinking, and collaboration while creating an active learning environment. According to Thomas (2000), PBL significantly increases students’ deep learning experiences and helps retain knowledge over time. Furthermore, Barron & Darling-Hammond (2008) emphasize the role of PBL in developing students’ social skills.

Course Methodology

The course is based on hands-on activities and group work, focusing on how to effectively implement project-based education and active learning techniques. Participants will create their own projects to experience how this method can be applied in their classrooms. The course includes both theoretical and practical components, supported by references from reliable sources such as the EU, OECD, and UNESCO.

Course Objectives

  • Teach participants the methods of project-based education.
  • Develop projects that actively engage students in the learning process.
  • Foster critical thinking, problem-solving, and collaboration skills through project-based education.
  • Integrate project-based learning strategies into classrooms in line with Erasmus+ priorities.

Learning Outcomes

  • Participants will acquire the skills to implement project-based education in their classrooms.
  • They will develop projects that actively engage students in the learning process.
  • Participants will enhance critical thinking and problem-solving skills through PBL.
  • They will apply digital tools to support project-based learning strategies.
Read More