To Develop Students’ Creativity and Social Skills: DRAMA WORKSHOPS

Education is a field in which skills, attitudes and values in social life are acquired.

Today, it is expected from the teacher to direct the education process, to create a step for education and to place the student at the center of education. Teachers are not seen as the absolute authority in the learning environment, they ensure that the student acquires relevant information efficiently.

The teacher is also considered as a supportive guide for individuals who discover, learn and make sense.

Teachers are expected to see the differences between their students, create enriched learning environments for them, and support the educational process with relevant materials. A learning environment where students can express themselves freely and show their presence in the learning process is important. For this reason, it will be insufficient to use only traditional methods such as the narration method or the method of asking questions and getting answers.

The drama method forms the basis of the “live and learn” method. Drama is the imitation of a purpose or idea about the lives of a group and animals using improvisation or animation techniques. Drama is to enliven an experience, an event, an idea. Sometimes in the process of individually “playing” the meaning of a concept or behavior, group work is done using improvisation, role playing, theater or drama techniques. According to another understanding, drama is an approach that will enable individuals to become individuals as an educational method, a creative field of education and a discipline.

This course will enable students to use drama as a learning tool to improve their creativity and social skills.

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Every Child Is Special” New Strategies for Students with Special Needs.

This course aims to assist teachers in developing teaching strategies that are suitable for students with different needs. Participants will learn different methods to understand students’ learning styles and needs, as well as new strategies to develop educational materials and learning environments to increase students’ confidence. The course also aims to enhance collaboration among teachers in Europe, experience different cultures, and share best practices.

LEARNİNG OUTCOMES

  • Developing students’ competences regarding individual characteristics (strengths, preferences and diverse needs) and its implications for teaching and learning
  • Learn to explore the fundamental principles of more inclusive, differentiation in the classroom and apply techniques and strategies to foster active participation and motivation in today’s diverse classrooms.
  • Using guidelines, strategies and techniques to implement diversity to improve lesson design, teaching and support high levels of engagement and achievement for all students
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Game-Based Learning Strategies in the Classroom

Gone are the days of learning with textbooks. As an educator, you have probably experienced how difficult it is to meet different student needs while trying to keep student interest high. Game-based learning is an engaging and exciting way to engage students in academic learning. Wherever you are in your educational career, this course will help you learn what you need to know to integrate academic play into your classroom.

Game-based learning is a teaching strategy used to help define and support learning outcomes for individuals to achieve their learning goals. In order to keep students motivated to learn while playing, they need to have elements such as participation, instant rewards and healthy competition.

The great thing about game-based learning is that it’s available to everyone at all levels of education, from pre-school to post-secondary education and beyond.

This learning model brings the methods, rules, and social experiences of playing games into the classroom. This model allows teachers to target specific activities that will benefit real-world reflections of concepts. This can lead to more engaging and social learning opportunities.

Here are some reasons why teachers use game-based learning:

  • Low risk competition
  • Development of interpersonal, internal and other skills
  • Student-centered experiences
  • Interaction and motivation
  • Digital literacy
  • Offer problem-solving opportunities
  • Developing thinking skills
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Eco-School

The ‘My Eco-School and Sustainable Development’ course is aimed at teachers and education personnel who want to improve in the field of environmental education, management and sustainable development. It is a training course for preschool, primary and secondary school teachers, management staff and education staff. During this course you will learn more about the environmental issues facing our world and region and how it affects our lives and society, and the principles and techniques of education for sustainable development.

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Digital Tools for an Innovative Classroom

The use of Information and Communication Technologies (ICT) in education can significantly contribute to a quality education and its effectiveness. This course is planned for teachers of all disciplines who want to increase their competence in using technology in the classroom. All participants aiming to use open educational resources, gain new skills, create an exemplary course and raise awareness about the possible disadvantages of ICT in education

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Digitalization and Environmental Issues

Environmental problems and climate change are critical issues to be addressed worldwide. Digitalization can provide us with enormous sources for developing projects regarding global warming, renewable energy, climate change, and zero-waste. This course is aimed to address environmental problems with the help of digital tools. It offers a unique approach through the combination of the two.

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Erasmus Without Paper

Latest Erasmus Without Paper assessment shows EWP works but some connections have problems

The recently published Erasmus Without Paper assessment report made clear that EWP works. However, some software providers do not yet fully comply with the EWP standards. As a result, data exchanges are not always successful, especially regarding inter-institutional agreements.

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