Digitalization and Environmental Issues: Eco-centric approach

Environmental problems and climate change are critical issues to be addressed worldwide. Digitalization can provide us with enormous sources for developing projects regarding global warming, renewable energy, climate change, and zero-waste. This course is aimed to address environmental problems with the help of digital tools. It offers a unique approach through the combination of the two.

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Strategies for CyberBullying Prevention and Response

The act of cyberbullying is defined as when someone bullies through electronic means such as cell phones, computers, and tablets. The act of bullying includes posting, commenting, threatening, and messaging inconvenient, harmful, negative, or abusive content. Due to the dramatic increase in digital activities and usage of social media (Facebook, Instagram, Twitter, Snap Chat, Twitter, etc.), the risks of exposure to cyberbullying for children and teenagers are critically high. Because it usually occurs through SMS, direct messages, game applications, or online forums. Some acts of cyberbullying are subject to unlawful and criminal activities too. Therefore, this course targets providing teachers’ development on the issue.

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For Teachers: New Strategies for a Positive and Happy School

Today’s learners, teachers, and school leaders are under stress from many sources: COVID-19 disruptions to learning and behavioral development, a climate crisis, geopolitical conflicts, massive refugee movement, wealth and health inequality, and the negative impact of social media on happiness and well-being. High-stakes testing of children at school has created pressure-filled school settings negatively impacting student health and happiness and positioning learning as a means to future success, rather than a lifelong practice.

Happiness is subjective and the definition may change according to culture but common to schools is that they can support the well-being of individuals, families and communities. A happy school is a place where the principles of compassion, communication, and community-building are priorities.

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To Develop Students’ Creativity and Social Skills: DRAMA WORKSHOPS

Education is a field in which skills, attitudes and values in social life are acquired.

Today, it is expected from the teacher to direct the education process, to create a step for education and to place the student at the center of education. Teachers are not seen as the absolute authority in the learning environment, they ensure that the student acquires relevant information efficiently.

The teacher is also considered as a supportive guide for individuals who discover, learn and make sense.

Teachers are expected to see the differences between their students, create enriched learning environments for them, and support the educational process with relevant materials. A learning environment where students can express themselves freely and show their presence in the learning process is important. For this reason, it will be insufficient to use only traditional methods such as the narration method or the method of asking questions and getting answers.

The drama method forms the basis of the “live and learn” method. Drama is the imitation of a purpose or idea about the lives of a group and animals using improvisation or animation techniques. Drama is to enliven an experience, an event, an idea. Sometimes in the process of individually “playing” the meaning of a concept or behavior, group work is done using improvisation, role playing, theater or drama techniques. According to another understanding, drama is an approach that will enable individuals to become individuals as an educational method, a creative field of education and a discipline.

This course will enable students to use drama as a learning tool to improve their creativity and social skills.

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Game-Based Learning Strategies in the Classroom

Gone are the days of learning with textbooks. As an educator, you have probably experienced how difficult it is to meet different student needs while trying to keep student interest high. Game-based learning is an engaging and exciting way to engage students in academic learning. Wherever you are in your educational career, this course will help you learn what you need to know to integrate academic play into your classroom.

Game-based learning is a teaching strategy used to help define and support learning outcomes for individuals to achieve their learning goals. In order to keep students motivated to learn while playing, they need to have elements such as participation, instant rewards and healthy competition.

The great thing about game-based learning is that it’s available to everyone at all levels of education, from pre-school to post-secondary education and beyond.

This learning model brings the methods, rules, and social experiences of playing games into the classroom. This model allows teachers to target specific activities that will benefit real-world reflections of concepts. This can lead to more engaging and social learning opportunities.

Here are some reasons why teachers use game-based learning:

  • Low risk competition
  • Development of interpersonal, internal and other skills
  • Student-centered experiences
  • Interaction and motivation
  • Digital literacy
  • Offer problem-solving opportunities
  • Developing thinking skills
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Inclusive Education and Special Needs

Inclusive education is the most effective way to give all children a fair chance to go to school, learn and develop the skills they need to thrive. Inclusive education means all children in the same classes and schools. This means real learning opportunities for traditionally excluded groups, not only for children with disabilities but also for speakers of minority languages.

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