Blended Learning and Education for the Future

The Blended Learning and Education for the Future Course is an educational program that focuses on the future of education trends and hybrid learning approaches. The course teaches teachers how to use the hybrid learning model, which combines technology and face-to-face teaching to provide students with the best possible learning experience.

The course also aims to equip teachers with the necessary skills to prepare for future education models by addressing future education trends such as personalized learning, digital education tools, and updated learning.

This course offers educators high-quality educational materials, learning opportunities, and collaboration opportunities. Throughout the course, teachers will work together to develop learning materials, discuss hybrid learning and future education trends, and have the opportunity to practice.

The Blended Learning and Education for the Future Course is designed to provide teachers with the skills they need to provide their students with the best possible learning experiences. Through this course, educators can contribute to their students’ future success by providing them with appropriate and effective learning experiences.

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Digital Tools for an Innovative Classroom

The use of Information and Communication Technologies (ICT) in education can significantly contribute to a quality education and its effectiveness. This course is planned for teachers of all disciplines who want to increase their competence in using technology in the classroom. All participants aiming to use open educational resources, gain new skills, create an exemplary course and raise awareness about the possible disadvantages of ICT in education

COURSE GAINS

  • Understanding and building ICT/Digital education culture in your institution
  • Providing a conducive learning environment that will combine your existing knowledge and experience and with a good mix of theoretical and practical knowledge
  • Ability to use the most effective and favorite mobile applications
  • Effective use of cooperation and communication with other stakeholders in the use of ICT in education
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Teaching Robotics and Coding in Education

Robotics and coding are intersecting and are fascinating fields of Computer Science. Robotics is a surpassing way to introduce your students or kids to STEM-based learning at an early age. However, before taking into robotics and coding, it’s essential to know about robots.

LEARNİNG OUTCOMES

Understanding the value and importance of robotics and coding in the kindergarten through eighth-grade curriculum. Coding is the process of writing instructions that a robot or computer program can understand and then carry out. To Determine the task, we want to complete through a robot, design the code to make it happen, and then send it to the robot to view the outcome.

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Digital Tools for Students with Special Needs

The “Digital Tools for Students with Special Needs” course is a training program that aims to provide teachers with the ability to create educational materials suitable for their students’ specific needs using digital tools. This course enables students to learn how to use digital tools in accordance with their different learning styles and specific needs.

This course covers a range of topics involving the use of technology to meet students’ specific needs in the learning process. These include online tools and apps suitable for students with special needs, digital tools such as audiobooks, special apps and games. These tools attract students’ attention, increase their motivation and reduce difficulties in the learning process.

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Digital Tools for an Innovative Classroom

The use of Information and Communication Technologies (ICT) in education can significantly contribute to a quality education and its effectiveness. This course is planned for teachers of all disciplines who want to increase their competence in using technology in the classroom. All participants aiming to use open educational resources, gain new skills, create an exemplary course and raise awareness about the possible disadvantages of ICT in education

Read More

Digital Tools for an Innovative Classroom

The use of Information and Communication Technologies (ICT) in education can significantly contribute to a quality education and its effectiveness. This course is planned for teachers of all disciplines who want to increase their competence in using technology in the classroom. All participants aiming to use open educational resources, gain new skills, create an exemplary course and raise awareness about the possible disadvantages of ICT in education

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Digitalization and Environmental Issues: Eco-centric approach

Environmental problems and climate change are critical issues to be addressed worldwide. Digitalization can provide us with enormous sources for developing projects regarding global warming, renewable energy, climate change, and zero-waste. This course is aimed to address environmental problems with the help of digital tools. It offers a unique approach through the combination of the two.

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Digital Tools for an Innovative Classroom

The use of Information and Communication Technologies (ICT) in education can significantly contribute to a quality education and its effectiveness. This course is planned for teachers of all disciplines who want to increase their competence in using technology in the classroom. All participants aiming to use open educational resources, gain new skills, create an exemplary course and raise awareness about the possible disadvantages of ICT in education.

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Game-Based Learning Strategies in the Classroom

Gone are the days of learning with textbooks. As an educator, you have probably experienced how difficult it is to meet different student needs while trying to keep student interest high. Game-based learning is an engaging and exciting way to engage students in academic learning. Wherever you are in your educational career, this course will help you learn what you need to know to integrate academic play into your classroom.

Game-based learning is a teaching strategy used to help define and support learning outcomes for individuals to achieve their learning goals. In order to keep students motivated to learn while playing, they need to have elements such as participation, instant rewards and healthy competition.

The great thing about game-based learning is that it’s available to everyone at all levels of education, from pre-school to post-secondary education and beyond.

This learning model brings the methods, rules, and social experiences of playing games into the classroom. This model allows teachers to target specific activities that will benefit real-world reflections of concepts. This can lead to more engaging and social learning opportunities.

Here are some reasons why teachers use game-based learning:

  • Low risk competition
  • Development of interpersonal, internal and other skills
  • Student-centered experiences
  • Interaction and motivation
  • Digital literacy
  • Offer problem-solving opportunities
  • Developing thinking skills
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