GAME-BASED LEARNING STRATEGIES IN THE CLASSROOM

Course Description

Gone are the days of learning with textbooks. As an educator, you have probably experienced how difficult it is to meet different student needs while trying to keep student interest high. Game-based learning is an engaging and exciting way to engage students in academic learning. Wherever you are in your educational career, this course will help you learn what you need to know to integrate academic play into your classroom.

Game-based learning is a teaching strategy used to help define and support learning outcomes for individuals to achieve their learning goals. In order to keep students motivated to learn while playing, they need to have elements such as participation, instant rewards and healthy competition.

The great thing about game-based learning is that it’s available to everyone at all levels of education, from pre-school to post-secondary education and beyond.

This learning model brings the methods, rules, and social experiences of playing games into the classroom. This model allows teachers to target specific activities that will benefit real-world reflections of concepts. This can lead to more engaging and social learning opportunities.

Here are some reasons why teachers use game-based learning:

  • Low risk competition
  • Development of interpersonal, internal and other skills
  • Student-centered experiences
  • Interaction and motivation
  • Digital literacy
  • Offer problem-solving opportunities
  • Developing thinking skills

LEARNING OUTCOMES

  • Learn about the fundamentals of game-based learning and gamification
  • Understand the difference between game-based learning and gamification
  • Get to know game-based learning tools
  • Integrate game-based learning into your curriculum and education
  • Recognize key elements of using gamification in education
  • Use gamification examples for motivation and interaction
  • Implement game-based learning and gamification
  • Share personal experiences and design your own unique game-based events

Programme of training activities day-by-day:

1st day
  • Meet, warm up and trust activities for effective and positive interaction throughout the course.
  • Presentations of the participants’ schools
  • Key elements of game-based learning and gamification
2 days
  • Differences between game-based learning and gamification
  • Using games and game strategies to enhance learning
  • A gamification example application in your classroom
3 days
  • Game-based learning in students’ creativity and aesthetic development
  • Using and analyzing gamification examples and tools
  • Exchange of ideas on application examples and the most common challenges
4 days
  • Gamification techniques used to support skill and quality development
  • Digital game-based learning approaches and examples
  • Methods of integrating game-based learning methods into education
  • Build your own game-based learning apps
5 days
  • Course evaluation: discussion and evaluation of acquired competencies, feedback and course content
  • Sharing course documents and records
  • Issuance of Course Participation Certificate

To follow

Trainees will be provided with hard copies and hard copies of all course materials that they can present to their colleagues in their organization to spark interest in the strategies learned during the training course. In addition, a mailing list of participants will be created to exchange ideas/experiences. Self-assessment materials will be provided. At the end of the course, participants will fill out a questionnaire to get detailed feedback on the effectiveness of the training event.