Classroom Game-Based Learning Strategies

Course Description

This course helps educators explore how to use game-based learning strategies in their classrooms. Game-based learning allows students to learn in an engaging and interactive way, making information more memorable. Participants will develop and implement game-based teaching methods, enriching the learning process in their classrooms.

Course Methodology

The course is structured around hands-on activities and group work. Participants will experience game-based learning strategies and develop projects that can be integrated into their educational environments. Theoretical knowledge will be limited to one hour per day, and references will be made to EU and other sources throughout the course.

Course Objectives

  • To teach participants game-based learning strategies.
  • To create collaborative learning environments through game-based learning.
  • To develop game-based teaching projects in the classroom.
  • To integrate game-based learning into classrooms and increase student motivation.

Learning Outcomes

  • Participants will be able to apply game-based learning strategies in their classrooms.
  • They will develop game-based teaching projects.
  • They will increase student motivation and engagement through games.
  • They will enhance students’ collaboration and problem-solving skills through game-based learning.

Tentative daily programme

Day 1: Foundations of Game-Based Learning
  • Warm-up Activity (Team Name Creation)
  • What is Game-Based Learning?
  • The Role of Game-Based Learning in Education
  • Snack and Coffee Break
  • Group Work: Developing Game-Based Learning Strategies
  • Coffee Break
  • Hands-on Activity: Classroom Game-Based Activities
Day 2: Implementing Game-Based Learning in the Classroom
  • Warm-up Activity (Two Truths and a Lie)
  • Using Games in the Classroom
  • Group Work: Developing Game-Based Projects
  • Snack and Coffee Break
  • Project Presentations: Game-Based Learning Projects
  • Coffee Break
  • Hands-on Activity: Gamification Techniques
Day 3: Gamification and Student Motivation
  • Warm-up Activity (Find a Classroom Activity Using Gamification)
  • What is Gamification and Its Impact on Student Motivation?
  • Group Work: Techniques for Increasing Student Motivation through Gamification
  • Snack and Coffee Break
  • Group Presentations: Gamification Projects
  • Coffee Break
  • Hands-on Activity: Gamification Tools and Applications
Day 4: Games and Collaborative Learning in the Classroom
  • Game-Based Collaborative Learning Models
  • Hands-on Activity: Developing a Game-Based Collaborative Learning Project
  • Snack and Coffee Break
  • Project Presentations
  • Coffee Break
  • Democratic Participation and Game-Based Learning
Day 5: Course Evaluation and Conclusion
  • General Course Evaluation
  • Evaluation Survey and Feedback
  • Snack and Coffee Break
  • Participants’ Evaluation of Future Projects, Collaborations, and Partnerships
  • Coffee Break
  • Certificate Ceremony

At the End of the Course

  • Participants will receive their certificates.
  • Participants will provide a general evaluation of the course and complete the event survey.
  • Participants will receive course materials, videos, photos, and PDF documents in both digital and print formats.

Follow-up and Support

After the course, participants will receive all course materials both digitally and in print. An email group will be created for idea exchange, and self-evaluation materials will be provided.

 

*Please note that course activities and content may vary depending on participants’ preferences and the instructor leading the session. Any changes to the course are at the discretion of the instructor. If there is a specific topic you would like to include in the course content, please let us know in advance.