STEAM: A NEW APPROACH TO LEARNING

Course Description

STEAM is a learning approach that uses Science, Technology, Engineering, Art and Mathematics as access points to guide students’ inquiry, dialogue and critical thinking.

Thanks to the developing technology, the traditional working environment is changing and new jobs are emerging every day.

Students are changing the way they learn, connect and interact every day. The skills students develop through STEM provide the foundations for success in school and beyond. In addition, employer demand for STEM qualifications and skills is high and will continue to increase in the future.

Through STEM, students develop core skills, including:

  • Problem solving
  • Creativity
  • Critical analysis
  • Team work
  • Independent thinking
  • Attempt
  • Communication
  • Digital literacy

With this course, you will encourage students to STEM career fields and connect the topics with real-life problems, get innovative ideas for hands-on activities, and have the chance to gain insight into STEM teaching methods and their application. It is an ideal training course for those who teach STEAM or want to integrate the STEAM approach into their curriculum. In addition, the skills and interdisciplinary work habits aimed with this course will support personal development in other areas as well.

LEARNING OUTCOMES

  • Define the key features of STEM and STEAM
  • use of STEM to increase community engagement
  • Connecting and maintaining disparate topics by expanding Creative STEAM environments
  • Get to know low-cost scientific STEAM training kits
  • Design your STEAM lessons
  • Improve the use and use of innovative learning methods and techniques
  • Produce ready-to-use materials and ideas to support development and quality views in STEM domain capabilities
  • Integrate the STEAM approach into your curricula

Programme of training activities day-by-day:

1st day
  • Meet, warm up and trust activities for effective and positive interaction throughout the course.
  • Presentations of the participants’ schools
  • STEAM login;
2 days
  • Basic features of STEAM
  • Problem solving and decision making in STEAM
  • How to start a STEAM program in your classroom
3 days
  • The use of STEAM in students’ creativity and aesthetic development
  • Individual and group STEAM practical application
  • Designing your STEAM lessons
4 days
  • STEAM to support skills and quality features
  • STEAM activities that encourage critical thinking
  • Individual and group STEAM practical application
5 days
  • Course evaluation: discussion and evaluation of acquired competencies, feedback and course content
  • Sharing course documents and records
  • Issuance of Course Participation Certificate

To follow

Trainees will be provided with hard copies and hard copies of all course materials that they can present to their colleagues in their organization to spark interest in the strategies learned during the training course. In addition, a mailing list of participants will be created to exchange ideas/experiences. Self-assessment materials will be provided. At the end of the course, participants will fill out a questionnaire to get detailed feedback on the effectiveness of the training event.